VendorsMassive Entertainmentworld_in_conflictall versions
Vulnerabilities

Massive Entertainment World In Conflict

Ranked by severity, then by exploit likelihood. Click a CVE ID for its full record.

2CVEs
CVE-2007-5369
The GetMagicNumberString function in Massive Entertainment World in Conflict 1.000 and earlier allows remote attackers to cause a denial of service (NULL dereference and daemon crash) via a string to the VoIP port (52999/tcp) with an invalid value in the third byte.
Published 2007-10-11 · Modified
5.0EPSS 0.025
CVE-2007-5711
Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service (failed assertion and daemon crash) via a large packet to TCP or UDP port 48000.
Published 2007-10-30 · Modified
5.0EPSS 0.018