VendorsRealNetworksrealone_playerany version
Vulnerabilities

RealNetworks Realone Player any version

Ranked by severity, then by exploit likelihood. Click a CVE ID for its full record.

8CVEs
CVE-2007-3410
Stack-based buffer overflow in the SmilTimeValue::parseWallClockValue function in smlprstime.cpp in RealNetworks RealPlayer 10, 10.1, and possibly 10.5, RealOne Player, RealPlayer Enterprise, and Helix Player 10.5-GOLD and 10.0.5 through 10.0.8, allows remote attackers to execute arbitrary code via an SMIL (SMIL2) file with a long wallclock value.
Published 2007-06-26 · Modified
9.31 PoCEPSS 0.361
CVE-2006-0323
Buffer overflow in swfformat.dll in multiple RealNetworks products and versions including RealPlayer 10.x, RealOne Player, Rhapsody 3, and Helix Player allows remote attackers to execute arbitrary code via a crafted SWF (Flash) file with (1) a size value that is less than the actual size, or (2) other unspecified manipulations.
Published 2006-03-23 · Modified
9.32 PoCEPSS 0.167
CVE-2007-2263
Heap-based buffer overflow in RealNetworks RealPlayer 10.0, 10.1, and possibly 10.5, RealOne Player, and RealPlayer Enterprise allows remote attackers to execute arbitrary code via an SWF (Flash) file with malformed record headers.
Published 2007-10-31 · Modified
9.3EPSS 0.073
CVE-2007-2264
Heap-based buffer overflow in RealNetworks RealPlayer 8, 10, 10.1, and possibly 10.5; RealOne Player 1 and 2; and RealPlayer Enterprise allows remote attackers to execute arbitrary code via a RAM (.ra or .ram) file with a large size value in the RA header.
Published 2007-10-31 · Modified
9.3EPSS 0.073
CVE-2005-2922
Heap-based buffer overflow in the embedded player in multiple RealNetworks products and versions including RealPlayer 10.x, RealOne Player, and Helix Player allows remote malicious servers to cause a denial of service (crash) and possibly execute arbitrary code via a chunked Transfer-Encoding HTTP response in which either (1) the chunk header length is specified as -1, (2) the chunk header with a length that is less than the actual amount of sent data, or (3) a missing chunk header.
Published 2006-03-23 · Modified
9.3EPSS 0.058
CVE-2007-5081
Heap-based buffer overflow in RealNetworks RealPlayer 8, 10, 10.1, and possibly 10.5; RealOne Player 1 and 2; and RealPlayer Enterprise allows remote attackers to execute arbitrary code via a crafted RM file.
Published 2007-10-31 · Modified
9.3EPSS 0.054
CVE-2002-0207
Buffer overflow in Real Networks RealPlayer 8.0 and earlier allows remote attackers to execute arbitrary code via a header length value that exceeds the actual length of the header.
Published 2002-06-25 · Modified
7.51 PoCEPSS 0.070
CVE-2004-0387
Stack-based buffer overflow in the RT3 plugin, as used in RealPlayer 8, RealOne Player, RealOne Player 10 beta, and RealOne Player Enterprise, allows remote attackers to execute arbitrary code via a malformed .R3T file.
Published 2004-04-16 · Modified
5.1EPSS 0.032