VendorsStalker-games.t.a.l.k.e.r.%5Call versions
Vulnerabilities

Stalker-game S.t.a.l.k.e.r.

Ranked by severity, then by exploit likelihood. Click a CVE ID for its full record.

4CVEs
CVE-2008-6703
Stack-based buffer overflow in the IPureServer::_Recieve function in S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to execute arbitrary code via a compressed 0x39 packet, which is decompressed by the NET_Compressor::Decompress function.
Published 2009-04-10 · Modified
10.01 PoCEPSS 0.083
CVE-2008-6702
S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to cause a denial of service (crash) via a long nickname, which triggers an exception.
Published 2009-04-10 · Modified
5.01 PoCEPSS 0.034
CVE-2008-6705
The MultipacketReciever::RecievePacket function in S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to cause a denial of service (server termination) via a crafted packet without an expected 0xe0 or 0xe1 value, which triggers the INT3 instruction.
Published 2009-04-10 · Modified
5.0EPSS 0.021
CVE-2008-6704
Integer overflow in the NET_Compressor::Decompress function in S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to cause a denial of service (server crash) via a crafted packet with a 0xc1 value that contains no compressed data, which triggers a copy of a large amount of memory.
Published 2009-04-10 · Modified
5.0EPSS 0.020