VendorsEpic Gamesunreal_engine226f
Vulnerabilities

Epic Games Unreal Engine 226f

Ranked by severity, then by exploit likelihood. Click a CVE ID for its full record.

6CVEs
CVE-2004-0608
The Unreal Engine, as used in DeusEx 1.112fm and earlier, Devastation 390 and earlier, Mobile Forces 20000 and earlier, Nerf Arena Blast 1.2 and earlier, Postal 2 1337 and earlier, Rune 107 and earlier, Tactical Ops 3.4.0 and earlier, Unreal 1 226f and earlier, Unreal II XMP 7710 and earlier, Unreal Tournament 451b and earlier, Unreal Tournament 2003 2225 and earlier, Unreal Tournament 2004 before 3236, Wheel of Time 333b and earlier, and X-com Enforcer, allows remote attackers to execute arbitrary code via a UDP packet containing a secure query with a long value, which overwrites memory.
Published 2004-06-30 · Modified
10.03 PoCEPSS 0.735
CVE-2003-1432
Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file.
Published 2007-10-23 · Modified
10.0EPSS 0.075
CVE-2003-1431
Buffer overflow in Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (crash) via a long host string in the Unreal URL.
Published 2007-10-23 · Modified
7.11 PoCEPSS 0.052
CVE-2004-1805
Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via format string specifiers in class names.
Published 2005-05-10 · Modified
5.01 PoCEPSS 0.064
CVE-2003-1430
Directory traversal vulnerability in Unreal Tournament Server 436 and earlier allows remote attackers to access known files via a ".." (dot dot) in an unreal:// URL.
Published 2007-10-23 · Modified
5.01 PoCEPSS 0.028
CVE-2003-1433
Epic Games Unreal Engine 226f through 436 does not validate the challenge key, which allows remote attackers to exhaust the player limit by joining the game multiple times.
Published 2007-10-23 · Modified
4.3EPSS 0.012