VendorsId Softwarequake_3_arenaall versions
Vulnerabilities

Id Software Quake 3 Arena

Ranked by severity, then by exploit likelihood. Click a CVE ID for its full record.

4CVEs
CVE-2006-2236
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
Published 2006-05-08 · Modified
7.61 PoCEPSS 0.076
CVE-2000-0303
Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..) attack.
Published 2000-07-12 · Modified
6.4EPSS 0.013
CVE-2001-1289
Quake 3 arena 1.29f and 1.29g allows remote attackers to cause a denial of service (crash) via a malformed connection packet that begins with several char-255 characters.
Published 2002-05-03 · Modified
5.01 PoCEPSS 0.052
CVE-2005-0983
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
Published 2005-04-05 · Modified
5.0EPSS 0.026