VendorsId Softwarequake_3_engineall versions
Vulnerabilities

Id Software Quake 3 Engine

Ranked by severity, then by exploit likelihood. Click a CVE ID for its full record.

9CVEs
CVE-2006-2236
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
Published 2006-05-08 · Modified
7.61 PoCEPSS 0.076
CVE-2006-2875
Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed data that triggers the overflow during expansion.
Published 2006-06-07 · Modified
7.51 PoCEPSS 0.068
CVE-2006-3401
Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values.
Published 2006-07-06 · Modified
7.51 PoCEPSS 0.057
CVE-2006-3400
Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server.
Published 2006-07-06 · Modified
7.51 PoCEPSS 0.048
CVE-2006-2082
Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote attackers to read arbitrary files from the server via ".." sequences in a .pk3 file request.
Published 2006-05-10 · Modified
7.5EPSS 0.026
CVE-2005-0430
The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow.
Published 2005-02-16 · Modified
5.01 PoCEPSS 0.075
CVE-2006-3325
client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and fs_homepath for the quake3 path, via a string of cvar names and values sent from the server. NOTE: this can be combined with another vulnerability to overwrite arbitrary files.
Published 2006-06-30 · Modified
5.02 PoCEPSS 0.048
CVE-2006-3324
The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, as contained in the neededpaks buffer.
Published 2006-06-30 · Modified
5.01 PoCEPSS 0.044
CVE-2005-0983
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
Published 2005-04-05 · Modified
5.0EPSS 0.026